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17 Mark


    A means of stopping play within a player’s own 22 by directly catching an opponent’s kick.

    Claiming a mark

  1. To claim a mark, a player must:
    1. Have at least one foot on or behind their own 22-metre line when catching the ball or when landing having caught it in the air; and
    2. Catch a ball that has reached the plane of the 22-metre line directly from an opponent’s kick before it touches the ground or another player; and
    3. Simultaneously call “mark”.
  2. A player may claim a mark even if the ball hits a goal post or crossbar before being caught.
  3. When a mark is called correctly, the referee immediately stops the game and awards a free-kick to the team in possession.
  4. A mark may not be claimed from a kick-off or a restart kick after a score.
  5. Restarting play after a mark

  6. The player who claimed the mark takes the free-kick (in accordance with Law 20).
  7. If the player is unable to take the free-kick within one minute, a scrum is awarded to the team in possession.
  8. The free-kick is taken at the following locations:
  9. Place of the markLocation of free-kick
    Within the 22At the place of the mark but at least five metres from the goal line, in line with the place of the mark.
    Within the in-goalOn the five-metre line in line with the place of the mark.